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The Wookiee Arcade / Rogue Squadron 15th Anniversary
« on: December 3, 2013, 05:52 AM »
I stumbled on a discussion on another forum discussing how Christmas 1998 was the peak of the Nintendo 64, with some of its best games being released during that time period. Most were mentioning Zelda: Ocarina of Time or WCW/nWo Revenge but nobody brought up my personal favorite, Rogue Squadron. Quick check of Wikipedia confirms it came out the first week of December, so I figured I would make a nostalgia thread about the game. Hard to believe it's already been 15 years!
I played RS before I played any of the X-Wing/TIE PC games so it was my first experience with a Star Wars flight sim game. I got the game for Christmas in 1998 and played it for months on end. It had all the levels from the movies, well, Hoth and the first Death Star, and lots of EU goodness. I still remember sometime in 1999 when they announced they had hidden a code in there that would unlock a Naboo Starfighter. Looking back it's pretty incredible they were able to keep that a secret for roughly 8 months.
We got two sequels for the game too, both on Gamecube. RS2 was pretty good, but RS3 was sort of a bust. They tried some new things but everything ultimately came up flat. I'm still hoping EA or whoever makes SW games decides to revisit the concept sometime in the future. Imagine RS with an online dogfight mode? I'd play it!
I played RS before I played any of the X-Wing/TIE PC games so it was my first experience with a Star Wars flight sim game. I got the game for Christmas in 1998 and played it for months on end. It had all the levels from the movies, well, Hoth and the first Death Star, and lots of EU goodness. I still remember sometime in 1999 when they announced they had hidden a code in there that would unlock a Naboo Starfighter. Looking back it's pretty incredible they were able to keep that a secret for roughly 8 months.
We got two sequels for the game too, both on Gamecube. RS2 was pretty good, but RS3 was sort of a bust. They tried some new things but everything ultimately came up flat. I'm still hoping EA or whoever makes SW games decides to revisit the concept sometime in the future. Imagine RS with an online dogfight mode? I'd play it!